LoadAsset crash android

Hello! Please help. The app crashes on Android when the LoadAsset function is executed. This function works fine in the editor. All of the settings bundle.LoadAsset valid. Data create
BuildPipeline.BuildAssetBundles(“Assets/AssetBundles/”,BuildAssetBundleOptions.None, BuildTarget.Android);

   using (UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle(link,versions,0))
        {
          yield return uwr.SendWebRequest();
        

            if (uwr.isNetworkError)
            {
            
                error_server = "Network Content Error: "
            }
            else if (uwr.isHttpError)
            {
                error_server = "Adress Content HTTP Error: ";
            }
            else
            {
            
              bundle = DownloadHandlerAssetBundle.GetContent(uwr);
if (bundle){
GameObject prefab = bundle.LoadAsset<GameObject>(nameGameObject+".prefab");
//Android crash
//Editor - ok
}
     }
}

Fix problem. app builder android → IL2CPP, UPDATE SDK, JDK.:slight_smile: