Hello! Please help. The app crashes on Android when the LoadAsset function is executed. This function works fine in the editor. All of the settings bundle.LoadAsset valid. Data create
BuildPipeline.BuildAssetBundles(“Assets/AssetBundles/”,BuildAssetBundleOptions.None, BuildTarget.Android);
using (UnityWebRequest uwr = UnityWebRequestAssetBundle.GetAssetBundle(link,versions,0))
{
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
error_server = "Network Content Error: "
}
else if (uwr.isHttpError)
{
error_server = "Adress Content HTTP Error: ";
}
else
{
bundle = DownloadHandlerAssetBundle.GetContent(uwr);
if (bundle){
GameObject prefab = bundle.LoadAsset<GameObject>(nameGameObject+".prefab");
//Android crash
//Editor - ok
}
}
}