Calling LoadAssetAsync give me a 40ms spike, is there a way for it to be more “Async”?
I can’t use a 40ms call at runtime to dynamically load terrain (getting from 60 to 25 FPS gives unconfortable lags).
Furthermore this is the first step, I then have to create the terrain gameobject.
public void RequestLoad()
{
Addressables.LoadAssetAsync<TerrainData>("TerrainDataAsset_X5Y5");
}
ps:
using unity 2021.3 with a basic HDRP scene, profiled in a development build