LoadAssetAtPath not Loading in Game?

Hello, I have a quick question.

I read in a post on this forum that to create an instance of a prefab in a game I should be using “Resources.LoadAssetAtPath”, however I’ve since learned that this class will only work in the editor and won’t actually work during runtime. If this is the case, what should I be using to create the instance?

Look up Instantiate() – there are very few reasons to use Resources.* functions…

Thanks for the quick reply :smile:. I’ll have a look at that right now.