I am trying to load a level and all the characters and attacks etc. I want to show the user a loading screen with a progress bar that reflects the percentage downloaded.
I want to load prefabs using their asset locations. I only want to use labels for “hd”, “sd”.
How do I do that? I can’t find an example in Addressables-Sample that loads multiple prefabs in one call. I can only load single assets, like so:
Addressables.LoadAssetAsync<GameObject>("Assets/Campaigns/Nottingham/Nottingham.prefab");
Addressables.LoadAssetAsync<GameObject>("Assets/Campaigns/Nottingham/Enemy.prefab");
I actually can’t get any list-based calls to work. DownloadDependenciesAsync, LoadResourceLocationsAsync, LoadAssetsAsync, all generate invalid key exceptions no matter what I try.