Loaded Image as texture uses up heaps of memory

Hi Guys,

Hey I’m having this problem while loading an image from the users photo directory into a texture.
It seems that when I do this the real memory usage for the app goes up by about 20meg!!! does anyone know why it might be doing this? It seems kinda crazy.

Im using Texture2d.Compress(true) but it seems to have no effect…

Any ideas??

Thanks
Pete

It seems to be because Compress only compresses to DXT format, which is not supported by iPhone’s GPU.
So in the end, it doesn’t compress anything.