Hi,
so i have a script that loads in an Image onto a UI Image that is set to world space.
My test image has quite the high resolution, but my project is set up accordingly.
To be clearer. I have a UI with a preview window, that has a render texture that is linked to a camera. In front of the camera is a canvas with an image as child. During Runtime the user can choose an image via explorer and get a preview.
The Image now is very pixelated in the Preview window, even though it looks absolutely fine in the scene view.
I load the image with Unitywebrequest. I tried texture2d.Apply() and all the suggestions regarding MipMaps.
I also increased pixels per unit on the canvas and it did not help.
Does anyone have another idea as to why that happens?
Thanks in advance!