Hello,
I’m using scriptable object combined with addressable for my ability system.
I have been strugulling with an peculiar issue when using the fast “enter play mode” option of the editor.
I display some information about the ability on screen and some data is not displayed but others are.
If i have the domain reload option ticked I have no issue but If I don’t reload the domain on enter play mode I end up with a null reference on my scriptableobject while it has data.
In my code I do some null check on the ability to gard against null pointer but in that case even if the oject is considerd null, I do have all the expected values…
Fast enter play mode without issue (which is no longer fast enter play mode in that configuration…)