Hello Unity Community.
When using the WWW.LoadFromCacheOrDownload method there is a version variable that can be set as you can see here. Unity - Scripting API: WWW.LoadFromCacheOrDownload
When this version is set to 1 for instance, like so:
int versionNumber = 1;
WWW downloadedAssets = WWW.LoadFromCacheOrDownload("url of unity3d file", versionNumber);
Then it will download the assets and set that version number to 1. If I run the code again, it will not download it as version 1 has already been downloaded, if I set it to 2, it will download it again as one would expect. However, I am wondering where this variable is stored and how can I reset it. For instance, if I want to download version 1 and overwrite version 2 how would I do that?
I have tried PlayerPrefs.DeleteAll but it does not appear to be stored in there.
Thank you for reading.