Our game uses 2D sprite animation extensively. Each animation is built into a sprite atlas to reduce draw calls.
I’ve been using addressables to load the animation clips, but I’ve just read that if you want to load an individual sprite, you have to load the atlas manually, and then extract the relevant sprite.
I’m not sure how this workflow could possibly work with animations. So my question is, am I good? Can I just load the animation clips directly and expect the correct atlases to be loaded for me? Or is there something i’m missing here?