I’ve created an app that make use of models that in editor I load using UnistyEditor AssetDatabase.LoadAssetAtPath. If I try to deploy it says that Unity Editor can’t be used. So which is the best strategy that I should apply to load my models at run time, outside the editor?
Thank you,
Cheers
From the above link you could use Resources.Load() to do what your looking for:
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
// Instantiates a prefab named "enemy" located in any Resources
// folder in your project's Assets folder.
GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject;
}
}