Loading 3d objects at runtime

Hello, hrere is my code , i just want to know can i load 3d object in .fbx at runtime from webservice by hitting url ???

using UnityEngine;
using System.Collections;
using System.Xml;

public class parsing2 : MonoBehaviour 
{
    public GUIStyle Button;
    public bool p;
    string tex;
    public string[] name;
    public GameObject[] G;
    public GameObject Model;
		
    // Use this for initialization
    void Start ()
    {
        p=false;
    }
	
    // Update is called once per frame
    void Update ()
    {
        if(p==true)
        {
            parse();
        }
    }
	
    void parse()
    {
        var  xmlDoc = new XmlDocument();
        xmlDoc.Load("http://youngmoneyapps.info/RoyalBaby/request.php?action=topTen");
  
        XmlNodeList transformList = xmlDoc.GetElementsByTagName("response");

        foreach (XmlNode transformInfo in transformList)
        {
            XmlNodeList transformcontent = transformInfo.ChildNodes;

            foreach (XmlNode transformItens in transformcontent) 
            {
                if(transformItens.Name == "suggestName")
                {
                    // Wait for download to complete
                    Start1();
                    //	renderer.material.mainTexture = www.texture;
                    name=new string[]{tex};
                }
                if(transformItens.Name == "counter")
                {
                    Debug.Log (transformItens.InnerText);
                }
            }		
            //Do the same with all the other tags that are nested inside the <playerdata>
        }
    }
	
    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 70, 50, 30), "Click",Button))
        {
            p=true;
        }
    }	
	
    IEnumerator Start1()
    {
        Debug.Log("fdef");
        WWW www = new WWW("http://youngmoneyapps.info/RoyalBaby/request.php?action=topTen");
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}

Thankz

Unity has no run-time support for loading FBX files.

You can use Instatiate() function to load 3d models in the run time :

public GameObject 3dmodel;

GameObject instance;

instance = Instantiate(3dmodel, transform.position, transform.rotation);