I made a cave into my game and put a teleport trigger to get inside the cave. I realized that, if I want the game to work properly without lagg, I need to make a new scene for the cave.
When i load use Application.Loadlevel(“Cave01”);
- If my character has for example 70/100 health and some equipment equipped + stuff in his inventory. How do i transfer all that stuff to the cave scene.
- Same thing but with eg movement scripts. Can I somehow put the character related stuff to be “global” so that it saves between scenes?
Haven’t actually made the inventory scripts or health scripts yet, but I would like to know this stuff in advance, before moving forward. Thanx for the help!