My classmates and I are making a game where we each make our own levels. I’m just wondering how I would go about doing that (I have a script, but it doesn’t seem to be working)? The way I’m doing is is having the player enter a box collider with the load next level script attached to it.
So far, this is the code I have to load the next level.
using UnityEngine;
using System.Collections;
public class LoadLevel : MonoBehaviour {
public string levelToLoad;
// Use this for initialization
void Start () {
}
void LoadNextLevel (Collider col) {
if(col.gameObject.tag == "Player") {
Application.LoadLevel(levelToLoad);
}
}
// Update is called once per frame
void Update () {
}
}
Please let me know if I’m missing anything, or have stuff in the wrong spot.