Loading a png image of high resolution.

Hi there,

I want to load an image(PNG) 1024 X 512 72 dpi in unity,but its causing memory issues, is there any other format that i can use for loading such a big image resulting in low memory consumption.

Textures are decompressed before use anyway, so using a different file format wouldn’t help here.

If you’re talking about memory usage in-game, then use compression (DXT or PVRTC depending on Unity or Unity iPhone). The source file format is irrelevant like Andeeee said.

–Eric