loading a prefab into an array at runtime

private var Armour_PATH : String = “Item Prefabs/Armour/”;
var equipmentHelmet : GameObject[ ];

equipmentHelmet[0] = Resources.Load(Armour_PATH + inventory.ItemName) as GameObject;
Debug.Log(Armour_PATH + inventory.ItemName);

The path is working but its just not adding it into the inspector, what am i doing wrong?

you forgot to put that resources.load into an Instantiate if you load a prefab

HA! thanks a bunch :slight_smile: