Loading a Scene via WWW

Hello again folks,

I’m pretty sure I’m not the first one to ask, but I didn’t find a thread for it, so anyways:

How can I load a whole Level via WWW (if possible)?
I guess it’s something with WWW.assetBundle, but I’m not able to figure out what to tell the streamed AssetBundle to have a Scene loaded with
Application.LoadLevelAdditive(),
which is what I want to use.

Anyone knows a way?

Thanks in advance

Hi, maybe this is what you’re looking for:
http://unity3d.com/support/documentation/ScriptReference/WWW.LoadUnityWeb.html
But it’s only supported on Unity web player.
:wink: