I have a SpriteSheet which I imported in Unity so I have a basic Texture2D asset which is separated in multiple sprites which are named like (sprite_0,sprite_1, etc.) Im trying to set the sprite of my SpriteRenderer in code but I want to be able to load a sprite dynamically, not have to link it in the script directly. So I have a Resources and a Textures folder within it. I’ trying to get the sprite by doing Sprite s = Resources.Load(“Textures/sprite_0”) as Sprite. But it is always null. In fact, when I want to load the “Base” sprite named “Sprite”, it recognize it as a Texture2D type, but when I want to load a specific sprite in my texture like sprite_0, it just can’t find it at all. I have my texture type set to Sprite, and Mode to multiple. Does anybody have an idea ?. Thanks a lot for your time