Loading a Substance ( .sbsar ) from Resources/Assets through script?

I’ve searched through all the discussion on it and it seems pretty inconclusive. Has anyone figured out how to load a .sbsar file from the asset folders instead of attaching it to a GameObject in the editor first? So far I’ve tried a large number of things, but have seen two functions I know little about - SubstanceArchive and SubstanceImporter.

Please note this code is extrapolated from my overall project, it’s not intended to be pasted and run immediately, I will work on making it that way, but until then, please note.
Here’s a nutshell of everything I’ve tried so far, there are three .sbsar files in a folder - “Assets/Resources/sbsar”:

private ProceduralPropertyDescription[] curProperties;
private UnityEngine.Object[] subLoad;
private GameObject subGO;
private ProceduralMaterial[] buildingpiecesmaterial;

subLoad = Resources.LoadAll("sbsar", typeof(ProceduralMaterial));
buildingpiecesmaterial[0] = (ProceduralMaterial) subLoad[0];
subGO = new GameObject("Substances");
MeshRenderer tempRender  = subGO.AddComponent<MeshRenderer>();
tempRender.material = buildingpiecesmaterial[0] as ProceduralMaterial;
ProceduralMaterial tempMaterial = tempRender.material as ProceduralMaterial;
curProperties = tempMaterial.GetProceduralPropertyDescriptions();

int i = 0;
while(i < curProperties.Length) {
	Debug.Log (curProperties[i].name.ToString () + " is of type: " + curProperties[i].type.ToString ());
	i++;
}

The output of the code is always pixel size as a Vector2 and random seed as a float. I can never seem to get my own exposed variables to load. I feel like it’s just initializing an empty Procedural Material, except if it’s applied to a mesh it loads the first material listed in Unity’s Asset window under the substance, so it’s at least referencing the correct file.

Some documentation on it. I believe you treat it as any other resource:

http://docs.unity3d.com/Documentation/Manual/ProceduralMaterials.html

It seemed that way to me at first too but it isn’t working out that way. I’ve been up and down that page and it doesn’t seem to go into scripting, only the jist of their use. Thanks though.