Loading a texture asset into EditorWindow

Hello everyone,

I’m working on a rather complicated editor. Ran into a small snag, how do I load a texture thats in the asset folder in an editorWindow? if this was an in-game interface I could just link it in and pluck it right out, but sense editorWindows work completely different thats a no go. some advice would be great!

Hi! I am showing texture in EditorWindow like this

in that code, mFrame is a variable of type Texture2D

I hope this can help :slight_smile: