loading an addressable scene without downloaddependencies

in the editor, this works as well as when the dependency download is commented.
why is that?
how can i see which addressables are loaded, in the editor?

    IEnumerator _OnClickButton()
    {
        // var loadDependenciesAsync = UnityEngine.AddressableAssets.Addressables.DownloadDependenciesAsync(sceneToLoad);
        // yield return loadDependenciesAsync;
        var loadAsync = sceneToLoad.LoadSceneAsync(LoadSceneMode.Additive);
        loadAsync.Completed += LoadComplete;
        // update loadProgress for the UI
        while (!loadAsync.IsDone)
        {
            loadProgress = loadAsync.PercentComplete;
            yield return null;
        }
    }

Loading assets automatically downloads the dependencies under the hood. I never even use DownloadDependencies, I just use LoadAssets/LoadScene.
I think DownloadDependencies is just for if you want to make sure all the assets are downloaded to the device without loading them into memory.

1 Like

ok thanks.