My game is exporting text files with data created by the user for use in another program, right now it saves into whatever folder the app was run from, how do I make a prompt that lets the user specify a location to save to.
Also how do I make a prompt that allows them to select a text file to load.
Just out of curiosity, how do you output text files in Unity? All I can find that is any sort of file I/O is TextAsset, and that seems to be read only…