When I load an animated character from blender into unity, the shape of the character looks distorted. The character does not look crooked when in blender as seen in the pictures, but when I load the unity and throw it into the scene, it looks crooked like this. How can I solve this problem? Thank you to everyone who answers in advance. Good work and have a nice day.
If you look carefully at the pictures of tigers and foxes, you can see how they are distorted.
https://www.reddit.com/r/Unity3D/comments/9hzvuh/blender_animation_distorted_in_unity/
I found the answer from this site