Loading animated objects from blender to unity

When I load an animated character from blender into unity, the shape of the character looks distorted. The character does not look crooked when in blender as seen in the pictures, but when I load the unity and throw it into the scene, it looks crooked like this. How can I solve this problem? Thank you to everyone who answers in advance. Good work and have a nice day.

9565618--1353151--KaplanBlender2.png
9565618--1353154--KaplanUnity1.png
9565618--1353157--KaplanUnity2.png
9565618--1353160--KaplanBlender1.png

If you look carefully at the pictures of tigers and foxes, you can see how they are distorted.

9565624--1353163--TilkiBlender3.png
9565624--1353166--TilkiUnity1.png
9565624--1353169--TilkiBlender1.png
9565624--1353172--TilkiBlender2.png

https://www.reddit.com/r/Unity3D/comments/9hzvuh/blender_animation_distorted_in_unity/

I found the answer from this site