Loading Asset Bundle from Editor vs Build yields different results

Hi, I’m having trouble loading an asset bundle from a build. The asset bundle contains a prefab with a model in it. When I load it in the editor everything seems fine, but when I do it in the build, it looks corrupted. See images below for comparison.

loading from editor
5145809--509519--not_corrupted.jpg

loading from build
5145809--509522--corrupted.jpg

Has anyone experienced this issue?

Are you loading exactly the same asset bundle? What platform were you using when building it?