*I realize this is a beta forum, but since it is related to asset bundles, i figured i’d post my question here. If not, please move to the appropriate forum, and let me know which forum i should post to in the future…
I’d like to know if it’s possible to load asset bundles directly from Streaming Assets**,** on all platforms ?
In the docs of AssetBundle.LoadFromFile, it looks like an asset bundle is loaded directly from streaming assets.
This is fixed in 2017.1b2, I want to say it was fixed in earlier versions, but still trying to track down the PR to get more exact details. Will get back to you on this.
@Ryanc_unity we just tested this (Unity 5.5.3p1) and it doesn’t seem to work.
We have our own “asset bundle manager” object that loads Asset bundles from StreamingAssets (using AssetBundle.LoadFromFileAsync). We are now directly attempting to load from Application.streamingAssetsPath but it keeps returning null and the bundles cannot be loaded.
Is there a chance that this is a regression, or are we doing something wrong ?
Here’s the code that essentially loads the bundles: