Hi everyone.
We’re using a custom asset management solution in our project (not using Addressables).
AssetBundles has started failing randomly in one of our project, whereas it works in the other project.
The problem:
- AssetBundle.LoadAsset returns null, when it’s not supposed to.
What we’ve checked:
- Disk size of the AssetBundle is as expected. We’re getting the bundle size at build time and write it into a json, and read size the disk on Player and it’s the same.
- AssetBundle.Contains(name) returns true.
- The object type is as expected.
Extra info:
- We’re trying to load a video clip asset.
Any ideas on what could be the reason?