Loading assets at Runtime in Unity Free

Is it possible to import an asset at runtime from a remote server using Unity Free? I’m not talking about Asset Bundles, which seems to be a PRO feature.

1 Answer

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You can use the WWW class to load locally(file:///) or through the internet. The namespace “System.IO” is also usable in unity.

Yeah, but the implied question is what can you load. With free, if you want to load assets then you kinda have to re-create them using the API. So, you can import models using free from a website by using WWW to grab an .obj file, and then create the mesh dynamically using the Mesh class.

WWW class seems to be a good option but you are right... what are the limits of this method? Is it possible to recreate a complete object by loading parts using this class? (mesh, scripts, etc)