Hello friends
I’ve been having a huge amount of trouble with loading scenes, using Async. Every time a scene is loaded, it causes a massive spike (200fps → 50fps). These scenes only have a single plane mesh in them.
BuildPipelineInterfaces.InitializeBuildCallbacks() seems to take the blame, causing a HUGE spike.
Note that I am loading several scenes at this time… around 8, one after the other (I have a coroutine that loads each one after the other has loaded). I have also of course tried loading them all at once, still with Async. Neither of these have changed the outcome.
I am at my wits end here. It simply makes no sense - the only object in each scene is a single plane. I had this problem when I had some terrains, but even after removing every single object but a plane, this still happens.
Any help or thoughts would be appreciated.
Josh

