Hello, right now on my game when i load other scene i get a bar which show progress, all work fine. But when i had use Sprite Packer (to pack sprites) the bar don’t show any progress, just stay in one place.
Loading code: (the code work fine, but after adding Sprite Packer, bar don’t show any progress).
public void ClickAsync(string level)
{
loadingImage.SetActive(true);
StartCoroutine(LoadLevelWithBar(level));
}
IEnumerator LoadLevelWithBar (string level)
{
async = SceneManager.LoadSceneAsync(level);
while (!async.isDone)
{
loadingBar.value = async.progress;
yield return null;
}
Also if I understand good, One scene - one Packing tag, also should i use Unity Sprite Packing? Also after Packing the game will run faster? Android Game