Loading Circle

Hey Guys,

This might be out of the realm of the iPhone forum but I was wondering if anyone knew how to display Apple’s animating system loading circle thingy in ObjectiveC? No, I don’t mean the “pinwheel of death” colored circle, I mean the one that is made up of segmented lines.

It can be done because Puzzle Quest does it and Gameloft’s new Tennis game does it too.

Since Unity doesn’t have any way of streaming level loads so that you can show a progress bar, I figure this would be the next best thing as it seems to sit above all else as a system event.

Yes, it does occur to me that they might just have an animating sprite (replicating the look) as part of their load procedure but I just have a hunch that it is part of the core routines of the OS. Correct me if I’m wrong.

Thanks,

-Rob.

I think the UIActivityIndicatorView is what you’re looking for. You can just add it as a subview of your Unity content’s view.

That’s what I was looking for. Thank you so much!

-Rob.

Hi,

i don´t know if this is very complicated or not, but i would be very interested in learning how this works. Searching with google and this forum did not result in anything more specific.

I had a look in a demo, describing a “simple” bonjoursomething from the local documentation for plugins. the related Website should be Unity - Manual: Plug-ins.

I can imagine that showing the circle is way more simple, but objective c is above me.

:frowning:

So, if you find the time for an explanation, or a link to something related, that´s very much appreciated!

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