Hello!
I try to load image into GUITexture in this way:
myPath = “jar:file://” + Application.dataPath + “/assets/category1/potato_1.png”;
www = new WWW (eleresiUt);
yield www;
GameObject.Find(“category1”).guiTexture.texture = www.texture;
When i run my app on the device, the texture is only a big question mark, because the game don’t find the texture.
I put the texture to the Assets/Plugins/Android/assets/category1 folder.
I don’t know how to do it. And YES, i have read the http://forum.unity3d.com/threads/82655-referencing-external-images-android Thread.
Please help me.
(Streamreader is working well on android, so i can load and save my game status, but i cant load images in this way, how can i do it?)