I was wondering if is possible to load an aready compiled and built project from within a running unity project, I want to make a unity app player made in unity, I could do this using levels, but then I’d have to rebuild the player each time I add a new project.
Anyone knows?
any reply/? I also wanto know this stuff.
thanks
If your platform target is a web app, you could have a text file with the info on the various loadable applications. This could be read by your ‘loader’ application and using Application.ExternalCall and/or Application.ExternalEval, you could rewrite the unity player’s object/embed element to load the selected application. In this fashion, you could have your pretty unity loader.
If you’re platform target is a desktop, you can’t use Application.ExternalCall and Application.ExternalEval, but, you might be able to use Application.OpenURL(“file:///pathto/selected/unity.app”) to accomplish the same thing.
It’s the closest thing I can see to what you want. 