Above is the autogenerated javascript calling a function linked below.
I am trying to pass a text string to unity webplayer using SendMessage - basically, the function SaySomethingToUnity() sends a message to Unity webplayer from javascript.
But.. The text doesn't load. I wonder why..
Is there a way to detect if the Unity webplayer content has finished downloading first before calling `SaySomethingTOUnity()`?