Loading FBX files at runtime from a Web Player application

Hello,

I’m new on Unity3d platform and I’m trying to load a FBX file at runtime from my Web Player sample application.
I have created a GUI button which fires a command:

public GameObject prefab;
void OnGUI() {
        
        if (GUI.Button(new Rect(10, 70, 50, 30), "Load"))
		{
			prefab = (GameObject)Resources.LoadAssetAtPath("Assets/MyFile.fbx", typeof(GameObject));
			prefab.transform.localScale = new Vector3(500,500,500);
			prefab.transform.RotateAround(Vector3.up,3.141592F);
			Instantiate(prefab, new Vector3(100, 0, 35), Quaternion.identity);
		}
        
}

It works fine while inside Unity3d editor but when I do a build and run the application can’t find the FBX file at runtime. I have tried to put it along the HTML file and also inside a “Assets” sub folder or even a “Resources” sub folder.

Any clue why it is not working?

Regards,
Fernando.

thats because its only meant to be used in the editor only.