Hi there, I have been struggling to get unity to work. Both Resources and AssetBundles seem to need to be loaded from a specific location but I am running Unity in a sandboxed environment and need to:
Download asset files from the internet into a specific location.
Load the assets into my application at runtime.
What is the process to do this and are there any caveats? i.e. like having to wait for the next frame/ application lifecycle to use them etc.
However, I realize that it doesn’t fully answer all parts of your question, but this is the most simple way to retrieve internet-stored game info/assets.
In general you load them at will within your scripts.