Loading files at runtime into unity from anywhere on your file system?

Hi there, I have been struggling to get unity to work. Both Resources and AssetBundles seem to need to be loaded from a specific location but I am running Unity in a sandboxed environment and need to:


  1. Download asset files from the internet into a specific location.
  2. Load the assets into my application at runtime.

What is the process to do this and are there any caveats? i.e. like having to wait for the next frame/ application lifecycle to use them etc.

Greetings,

Here is a project I did up to showis the simplist way to store an asset on your web server/internet location and get it while in a the application at runtime:
GitHub - jtok4j/Fetch-N-Store: These set of tools allow for development of an app/game/software which can retrieve replacement values(variables)/images/audio/video for your project after it’s been deployed, without requiring a downloaded update to the app version from the App Store/Repository.

However, I realize that it doesn’t fully answer all parts of your question, but this is the most simple way to retrieve internet-stored game info/assets.
In general you load them at will within your scripts.

Keep on Creating!