Hi all
I want to load some large images in runtime and split them into small textures or even a cubemap, as I know, the maximum size of texture2d for mobile is 4096, but we have some images with the size 6144x1024 for cubemap
I can’t use www.texture to load that large image for mobile, so what is the best solution for this? Is there any 3rd image libraries to do this job?
Thanks