Loading large external image and split it into small textures

Hi all

I want to load some large images in runtime and split them into small textures or even a cubemap, as I know, the maximum size of texture2d for mobile is 4096, but we have some images with the size 6144x1024 for cubemap

I can’t use www.texture to load that large image for mobile, so what is the best solution for this? Is there any 3rd image libraries to do this job?

Thanks

Hi,

Why not split/resize it already in server? (manually, or using scripts to automatically do it)