Loading Level Twice Makes Update() Stop Working?

So, in my game, you start at the Home Screen. Then you click the “Play” button and it does Application.LoadLevel(“Game”);, which takes you to the game. If you want to go back to the home screen, you can click a button, which does Application.LoadLevel(“Home”), taking you back to where you started. The problem is that once you get to the “Home” scene, Update() in scripts is no longer working. It’s as if loading the “Home” level 2 times messes it up and gets Update() to no longer be called every frame. So how do I go back to the Home level without making Update stop updating???

Thanks, Exbow

Have you checked if Time.timeScale is set to 1?

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Ohhhh, that’s what it is! OMG, thank you so much <3

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