Loading Levels in a multipalyer game.

if i have a multiplayer game, and i want it to load a level (Aplication.LoadLevel(“whatever”):wink: will all “online” players go to that level? or do i need to do more to get them all connected?

Thanks!

you need to send the command to all players

how do i do that?

RPC commands can be used for that

RPC? Do you have a website i can go to to find a script or some help?

http://unity3d.com/support/documentation/Manual/Networked%20Multiplayer.html

http://unity3d.com/support/documentation/Components/net-NetworkLevelLoad.html