Loading local content into WebGL Build using Addressables

Hello,

Here’s what I’m trying to do:

  • I create some content locally (in this case, a custom robot) in a Secondary Project

  • I use the Addressables package to build it into a remote catalog with an AssetBundle

  • I load the remote catalog into a WebGL application (the Source Project) and load the content (the robot)

Is the Addressables package capable of doing this? It seems like it can only do the following:

  • Load AssetBundles that already exist in the Source Project
  • Load AssetBundles that exist on a server somewhere

It can not load AssetBundles that exist on a user’s computer.

Is that correct?

UPDATE (and ANSWER): Nevermind, I figured this out. I just needed to use a location for both my Remote Catalog and my Default Local Group in the Addressables setting. I was using the default Local/Remote Build/Load paths, and they were goofing it up.

Nevermind, I figured this out. I just needed to use a location for both my Remote Catalog and my Default Local Group in the Addressables setting. I was using the default Local/Remote Build/Load paths, and they were goofing it up.

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