Loading maps/assets at run time?

Hi I’ve though about if it is possible to load maps at run time, here by meaning, if i or someone else made a map in unity and I wanted to load into my own compiled and built project, would this be possible? if so, how would I do/approach this so it still would be “somewhat” performance friendly, if no is there any 3rd party/hack around to do it? thanks in regard!

If you have the pro version of unity you can use an Asset bundle

And then possibly retrieve this data using the WWW class:
http://docs.unity3d.com/Documentation/Manual/DownloadingAssetBundles.html

Ah, so there is no free solutions available? what a shame… Oh well i’ll have a look at it to see how it works anyway thanks a lot :slight_smile: more suggestions would be lovely!