Loading models from web during runtime; possible?

Hey all,

So I’ve lots of experience using dynamically loaded stuff at runtime locally using the Resources class, however, for a current project, I’ve a more difficult problem to solve.

So I using the WWW class and MiniJSON, I grab basic information (strings/ints) and an address for a model stored on a server. So, I have a basic .ma (Maya) model stored at ftp://test.check.com/models/boat.ma, and at runtime, I want to load it into my scene.

What can I use to accomplish this?

You’d have to write a Maya importer script. If you have Pro you could use assetbundles, though the models in that case would still have to be processed in Unity and couldn’t just be arbitrary models from anywhere.