:)I am trying to get my Project to skip to the proceed to a new level after it collides with a specific object (A Specially Placed Wall For Instance) Thanks to who ever can Enlighting me with awesomness…
void OnCollisionEnter (Collision collision) {
if (collision.gameObject.tag == "NextLevel") {
Application.LoadLevel (Application.loadedLevel+1);
}
}
Trying it NOW! thanks
Is “void” a part of the script?
Yes, its in C#
Heres a JavaScript version:
function OnCollisionEnter (collision : Collision) {
if (collision.gameObject.tag == "NextLevel") {
Application.LoadLevel (Application.loadedLevel+1);
}
}
ok i was wondering why it looked so C#ish. Sorry im 13 so my scripting is based of crappy logic
NOOOOO!!! i don’t know what to swap out. WOWWOWWOW Fail on me ~:p