Hi. I have problem with OBB on some low end devices. Application tries allocate huge memory block according to load OBB file and crash with classic error: Could not allocate memory: System out of memory!
Is there any method to optimize loading OBB files? Google Play OBB Downloader plugin is not useful, it’s outdated. Also documentation doesn’t provide any hint how to implement expansion files in efficient way to avoid problems like this.
Right now, application use regular GET web request:
UnityWebRequest www = UnityWebRequest.Get(uri);
yield return www.SendWebRequest();