loading object @ runtime in webplayer....

Hello Unityrs,

I have my unity 3D environment in a webpage... and I need to load object at runtime. Now, I know that if I would have a local project I could use the "Resource" directory but what happens if I am on the webplayer!?

As I don't have the PRO version the solution I think would be the AssetBundles...but the are not available in the non-PRO.

Any suggestion?

Cheers, Giancarlo

Without Pro (and thus without AssetBundles), your best option is probably the WWW class. It will let you load text and images, from which you can build the objects you need. Of course, this requires that you create/find a format and a parser, but for many types of objects this solution will be adequate.

Well actually I've found a parser for OBJ data objects so I can transform my objects in OBJ format and upload them at runtime. So, at least for now I can avoid AssetBundles.

Many thanks. Giancarlo

i need to do same. Can u please tell me what is the link of this obj parser. Ill be glad to know.

That i need is to load an object and change position, rotation, textures, colors, etc once it is loaded. If somebody want to help me it could be grat.

Sorry for my english, i try to do my best.

how can we load sequence of objects? Like one loaded, then deleted and then second loaded and then deleted and then third loaded and deleted and so on.

Any help will be great for newbie.