How to display loading progress while i’m using UNET. Here i have offline scene and online scene or maybe i switching scene and how to show loading progress?!
Make your custom NetworkManager by deriving standart, then in OnStartServer and OnClientConnect events use SceneManager.LoadSceneAsync function to load scene, and then in event OnLevelWasLoaded check who is calling this event (server or client) and do smth - spawn etc. That worked to me to load battlefield in my game. And to display progress on clients just use asyncoperation returned by LoadSceneAsync like in offline games. Using only standart NetworkManager won’t give you that result.