Is it possible to load resources dynamically, on the web client or mobile, without using asset bundles? Or is there a spec for the asset bundle format available?
We have resources accessible from HTTP and stored in standard Unity supported formats (COLLADA, .dds, etc.). It is an absolute, non-negotiable requirement that these assets be stored on public servers and in standard, open formats. We are not trying to get around the Unity free restrictions.. Its just the requirements of our application, and if we Unity can't do it we will have to look elsewhere.
Unfortunately WWW as far as I can tell only supports loading a limited subset of resource types. There's no support for loading meshes, scripts, animations, etc.