A lot of old games used to have loading screens. Even now adays there are still loading screens. How does this work in Unity?
If a scene is big in file size, like 30mb and has so many models and textures and uses a lot of resources, that scene may take a while to load? So far I have never come across waiting times for my scenes to load.
So some people make load scenes/ scenes that are very small and usually have a loading graphic . These scenes are visible while the big scenes are trying to load.
Is this how it works? I dont think I will use a load screen for my project becuase it loads very fast.