loading scene

hi this my code , what is the issue is even after the new scene(interiorviewscene )is loaded the old one is not getting removed,it is still there in the scene

if (Input.GetMouseButtonDown(0)){
var hit: RaycastHit;
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, hit)){

Debug.Log(hit.collider.gameObject.name);
if(hit.collider.gameObject.name == “Plane”)
{
Application.LoadLevel (‘interiorviewscene’);
}

}
}

Application.LoadLevel should remove the old scene:

Maybe thats the problem?

thanks,i did the same…i am a beginner in unity first i didn’t have any idea about ratio between scenes.This issue got solved when i created the new scene with size ratio similar to the previous scene.Is their any rule that we should follow when making different scenes for a single game…i mean any ratio that we must follow? Help… :slight_smile: