I created a simple VR test project for Oculus Go using Unity 2019.4 but every time I start it on my headset, the loading screen glitches badly (see embed YT video). Any ideas what causes it and how can it be fixed?
Hey nandordevai,
Could i get some more info on the configuration?
Is this using Legacy VR or with XRSDK?
If you use xrsdk then GO is only supported up to v 1.5.0
Could we get a bug submission with a repro project?
I’m using the Oculus XR Plugin, v1.5.0. I will share a reprex soon.
Here’s a minimal example that glitches on build: https://github.com/nandordevai/VR-Glitch-Test. Should I submit a bug for this?