Loading Screen In Scene, Delay Render

I want to be able to let my game work for just a moment before the game starts to render, there is a lot of mesh creation, instantiation, and positioning involved. Anyone got some ideas?

You should try AsyncOperation (SceneManager.LoadSceneAsyc(string scenename):wink:

Make A Loader in the canvas and then when its time to load the scene make it visible then run the async operation, when the scene fully loads it will go to the next scene.