Hi all,
I was hoping someone can shed some light on how Unity handles loading assets and loading times. Also how it relates to coordinating it with a loading bar/loading screen.
I’ve noticed Unity games that have a really big loading time (with a loading bar) before the game begins, then after that, level loads within the game are very quick. Are there any examples of Unity games that stream and load assets between levels? maybe using a loading bar to illustrate it?
If so, how do you script that to be the case? Where would I start? I’ve read some documentation that loads between levels in Unity are a 0 or 1 outcome, no incremental values. It’s either loaded or not. Any kind of explanation, link, or comment on the issue would be greatly appreciated! Thanks.